GAME DESIGNER PORTFOLIO
TUCKER FORTIER
My showcase of video game design projects, highlighting a passion for the industry. Specializing in mechanics, narrative, and level design, I aim to find new opportunities, to grow my skills and facilitate networking with other designers.
PROJECT PORTFOLIO
01
Turn-Based RPG

02
Platformer

03
Capture the Falg

UEFN CASTLE LEVEL
Unreal Engine for Fortnite
This is a capture-the-flag map I made for Fortnite. I started with a detailed level design document, built the greyboxed level, and then created the first-pass art. It was designed so that both sides of the level have a different aesthetic feel, but the same gameplay advantages.
Design Skills
Below is a list of my greatest design skills. With every project I work on, these are the benefits I bring, along with the areas I focus on.

Documentation
Great at writing clear, concise, and easily understandable documentation.

Level Design
Creating thoughful levels that utilize mechanics & dynamics to create the games aesthetics.

Mechanic Design
Designing mechanics that serve a clear and meaningful purpose for the player.

Scripting & Programming
Light scripting capabilities using C# and Unreal Engine's Blueprint scripting.

Narrative
Creating deep and thoughtful stories, with excelent pacing and plot structure.

Teamwork
Amazing communication and collaboration skills. Knows how to except and respond to feedback.